﻿using System;

namespace FallingRox
{
    public class Rocket : MoveableObject
    {
        public Rocket(MatrixCoords position)
        {
            this.Position = position;
            this.Body = new char[,] 
            {
                { ' ', '^', ' '},
                { '/', '║', '\\'}
            };
            this.IsDestroyed = false;
        }

        public override void RespondToCollision()
        {
            this.IsDestroyed = true;
        }
    }
}
